CnC Release 0.4
We've made release 0.4 public
Yes, after a loooooong long wait time, Ive done enough testing on the 0.4 branch that it was time to make a public release.
This fixes quite a lot of bugs (a lot never made the issue tracker, but I hope to be better at that going into 0.5).
- BIG Rewrote mainloop code (fixed some subtle round bugs).
- Rounds now work properly for all NPCÃ¢â‚¬â„¢s and the PC
- Timers work correctly
- Rewrote attribute code
- Gold drops on floor now
- Monsters die correctly!
- Initial quest time shortened to make it more attainable.
- Messages are now counted and displayed as Msg (x) if repeated to stop cluttering the display.
- Remove character dump when starting a new game
- Dont save character dump when saving game
- Stopped monsters and drops from appearing in the message window (doh!)
- Stopped saving from doing an explicit call to exit instead of falling through the game loop like quit does, which revealed some mem leaks that were plugged.
- Gold drops were dropping underneath the player not monster!
- Spells in spellbooks
- Start spell when buying first spellbook
- Attack/Target Cycling/Cast Spell commands
- Implemented 99% of the spell attributes
- Casting spells now works! (no whizzbang animation. it just works)
- auto pickup working
- Pickup key words
- Fixed : When selling item, unequip it automatically
- Added circular fov for easy games
- Bumpbed facing fov for medium + hard games
- Added leveling up
- Added ctrl-c as break all from program
- Added ESC as means to close out most all dialogues
- Made some defaults sane (no mixing cursor + keypad)