CnC Release 0.5
Hot off the press, 0.5 hits the streets
Well, here we go, 0.5 coming out after a long time (been sitting on it I guess) for the ARRP (Anual Roguelike Release Party).
0.5 20100915- Check for configuration file
- Fixed minor memleak (free'ing map name).
- Added runtime key configuration to main menu
- Refactored keyboard defs for configuration, loading and help screens
- Added options for default VI/WASD/NUMPAD/CURSOR keys
- Made the window resizeable
- Fixed monsters from respawning outside of bounds
- Fixed some spelling mistakes
- High score file for networked play (-scores and -vscores)
- Add check for running as root in unix and not allow game to run
- Fix writing config/scores back
- Danforths Outcrop is now bump-attack friendly, guards wont attack unless you purposly attack them.
- Fix mp regeneration (it wasnt!)
- Add journal notes to chardump
- Spells do blast radius' and animate onscreen
- Added option '-dump' to display the character dump
- Fixed some truncated combat messages
- Poison Gas Cloud now dissipates out
- Fixed compiles on newer gcc with all those funky attributes turned on
- Fix SDL issue with setting callback
- Integrate Instant Fuzion branch
- Added local scores when network file is unreachable
- Fixing shop bugs
- Added a rest hp recoup count (50 for now).
- Fixed journal bugs
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