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Feature #21

Monster AI

Added by Stuart George over 12 years ago. Updated over 12 years ago.

Status:
Open
Priority:
Normal
Assignee:
Category:
AI
Target version:
Start date:
Jan 16, 2008
Due date:
% Done:

10%

Estimated time:

Description

  • Re-Code the monster AI into a state machine.
  • Implement player smell (mark what cells a player has been in with movement count) so montsters can track basted on staleness where player went... (This applies to monsters as well as player!).

History

#1 Updated by Stuart George over 12 years ago

  • % Done changed from 0 to 10

#2 Updated by Stuart George over 12 years ago

  • Target version changed from 0.5 to 0.6

Some changes to AI were done, but moving the bulk of this ticket into 0.6

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