News
No news in a long time?
What? No news in 250 days? Has it really been that long? Apparently so, and still no 0.5 release.
Well we are close to an 0.5 release, there is just a few minor things that need to be tweaked, and played a bit before I cut a release. There will be some nice new things to watch out for, so don't despair, the project is not stagnant.
CnC Release 0.4
Yes, after a loooooong long wait time, Ive done enough testing on the 0.4 branch that it was time to make a public release.
This fixes quite a lot of bugs (a lot never made the issue tracker, but I hope to be better at that going into 0.5).
- BIG Rewrote mainloop code (fixed some subtle round bugs).
- Rounds now work properly for all NPC’s and the PC
- Timers work correctly
- Rewrote attribute code
- Gold drops on floor now
- Monsters die correctly!
- Initial quest time shortened to make it more attainable.
- Messages are now counted and displayed as Msg (x) if repeated to stop cluttering the display.
- Remove character dump when starting a new game
- Dont save character dump when saving game
- Stopped monsters and drops from appearing in the message window (doh!)
- Stopped saving from doing an explicit call to exit instead of falling through the game loop like quit does, which revealed some mem leaks that were plugged.
- Gold drops were dropping underneath the player not monster!
- Spells in spellbooks
- Start spell when buying first spellbook
- Attack/Target Cycling/Cast Spell commands
- Implemented 99% of the spell attributes
- Casting spells now works! (no whizzbang animation. it just works)
- auto pickup working
- Pickup key words
- Fixed : When selling item, unequip it automatically
- Added circular fov for easy games
- Bumpbed facing fov for medium + hard games
- Added leveling up
- Added ctrl-c as break all from program
- Added ESC as means to close out most all dialogues
- Made some defaults sane (no mixing cursor + keypad)
Atom Feed for CNC
There is now an atom feed for CNC here at http://www.mega-tokyo.com/blog/index.php/site/atom_category/category/17
Last step to an 0.4 release
I am working on the last code chunk required for the 0.4 release. This is a basic spell system / magic engine. No planned release date, but things are moving slowly but surely forward.
Public GIT Repository
I have opened (ok, created) a public git repository (read-only it should be) for Cracks and Crevices.
git clone git://bloodycactus.com/cnc.git
should work
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